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Interactivism

Interactivism

Interactivism

Interactivism

Interactivism

Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.

While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.

Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.

While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.

Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.

While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.

Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.

While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.

Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.

While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.

Client

Client

Client

Client

Client

Intel

Intel

Intel

Intel

Intel

Primary Role

Primary Role

Primary Role

Primary Role

Primary Role

Product Design, UX, UI

Product Design, UX, UI

Product Design, UX, UI

Product Design, UX, UI

Product Design, UX, UI

When

When

When

When

When

Jan 2023 — May 2023

Jan 2023 — May 2023

Jan 2023 — May 2023

Jan 2023 — May 2023

Jan 2023 — May 2023

Where

Where

Where

Where

Where

Pasadena, CA

Pasadena, CA

Pasadena, CA

Pasadena, CA

Pasadena, CA

Responsibilities and Methodologies

Responsibilities and Methodologies

1

Product Design

Converted user research, stakeholder input, and technical limitations into fully defined users and product requirements

1

Product Design

Converted user research, stakeholder input, and technical limitations into fully defined users and product requirements

1

Product Design

Converted user research, stakeholder input, and technical limitations into fully defined users and product requirements

2

User Experience

Developed comprehensive user journeys, informing design work and aligning teams on user understanding

2

User Experience

Developed comprehensive user journeys, informing design work and aligning teams on user understanding

2

User Experience

Developed comprehensive user journeys, informing design work and aligning teams on user understanding

3

User Interface

Designed components, data visualizations, micro-interactions, high fidelity mockup examples, and best practice recommendations with WCAG compliance to establish initial design system work

3

User Interface

Designed components, data visualizations, micro-interactions, high fidelity mockup examples, and best practice recommendations with WCAG compliance to establish initial design system work

3

User Interface

Designed components, data visualizations, micro-interactions, high fidelity mockup examples, and best practice recommendations with WCAG compliance to establish initial design system work

Takeaways

Working alongside the Intel team gave me extraordinary insight as to how to get the most out of engineering teams when collaborating closely on highly amorphous problems.

©2024 Mason Noboru

masonnoboru@gmail.com

©2024 Mason Noboru

masonnoboru@gmail.com

©2024 Mason Noboru

masonnoboru@gmail.com

©2024 Mason Noboru

masonnoboru@gmail.com