#mockstudio

#spatialdesign

#casestudy

#artcenter

Habitat

Habitat

Habitat

Habitat

Habitat

Habitat is the control hub for Passing Cloud; A deeply connected catamaran interior consisting of both physical and digital components that allow for a highly flexible living space. Passing Cloud can be quickly converted to support work, play, or rest in seconds.

Habitat is the control hub for Passing Cloud; A deeply connected catamaran interior consisting of both physical and digital components that allow for a highly flexible living space. Passing Cloud can be quickly converted to support work, play, or rest in seconds.

Habitat is the control hub for Passing Cloud; A deeply connected catamaran interior consisting of both physical and digital components that allow for a highly flexible living space. Passing Cloud can be quickly converted to support work, play, or rest in seconds.

Habitat is the control hub for Passing Cloud; A deeply connected catamaran interior consisting of both physical and digital components that allow for a highly flexible living space. Passing Cloud can be quickly converted to support work, play, or rest in seconds.

Habitat is the control hub for Passing Cloud; A deeply connected catamaran interior consisting of both physical and digital components that allow for a highly flexible living space. Passing Cloud can be quickly converted to support work, play, or rest in seconds.

Team

Team

Team

Team

Team

Karen Liu, Tony Cheng

Karen Liu, Tony Cheng

Karen Liu, Tony Cheng

Karen Liu, Tony Cheng

Karen Liu, Tony Cheng

Primary Role

Primary Role

Primary Role

Primary Role

Primary Role

UX, UI, Product

UX, UI, Product

UX, UI, Product

UX, UI, Product

UX, UI, Product

When

When

When

When

When

May 2021 — Jul 2021

May 2021 — Jul 2021

May 2021 — Jul 2021

May 2021 — Jul 2021

May 2021 — Jul 2021

Where

Where

Where

Where

Where

ArtCenter College of Design

ArtCenter College of Design

ArtCenter College of Design

ArtCenter College of Design

ArtCenter College of Design

Background

This project was done within SMPLxDSGN, an interdisciplinary mock design studio at ArtCenter College of Design. Led by instructors Mimi Zou and Todd Masilko, SMPL's revolving class of designers simulate a design agency environment by working with mock clients over a fast-paced 14 week period.

The onset of Covid-19 expedited a transition among many to more remote lifestyles, inspiring this prompt.

Problem

Surrounded by water and with a shortage of developable land for housing, Populus has a significant percentage of its residents living in water-borne dwellings. Sailboats and anchored houseboats are both common housing solutions within the country. Our client seeks to reimagine the interior of an approximately 40' liveaboard mono-hull, such that the space could be optimized for use to live and/or work aboard for two adult residents.

Design Challenge

How might we create a space that not only eases a new user into a more minimalist lifestyle, but also heightens their everyday experience by taking advantage of what living on water has to offer?

Goals

Goals

1

Consider All Context of Living

There are no edge cases at home. Consider security measures, emergency services, communication options, and other possible imperceptible aspects of day-to-day life that may change while living on water.

1

Consider All Context of Living

There are no edge cases at home. Consider security measures, emergency services, communication options, and other possible imperceptible aspects of day-to-day life that may change while living on water.

1

Consider All Context of Living

There are no edge cases at home. Consider security measures, emergency services, communication options, and other possible imperceptible aspects of day-to-day life that may change while living on water.

2

Empower Residents

The limited amount of space should not prevent useres from doing things important like exercising, hanging out with friends, and more.

2

Empower Residents

The limited amount of space should not prevent useres from doing things important like exercising, hanging out with friends, and more.

2

Empower Residents

The limited amount of space should not prevent useres from doing things important like exercising, hanging out with friends, and more.

3

Enhance Living

Elevate the user's daily life by not just replicating what exists on land, but by taking advantage of what living on water has to offer.

3

Enhance Living

Elevate the user's daily life by not just replicating what exists on land, but by taking advantage of what living on water has to offer.

3

Enhance Living

Elevate the user's daily life by not just replicating what exists on land, but by taking advantage of what living on water has to offer.

Solution - Physical

Our boating solution, titled "Passing Cloud" is a transformative smart living system that would allow for users to change the entirety of their environment with only a few button presses. The physical product system consists of transformative furniture that provides a flexible layout for group and individual activities, and responsive lighting / adaptive window treatment that facilitate people’s dynamic movement and work activities in small spaces.

Features

Features

1

Transformative Furniture

Furniture throughout the common space supports different layouts and interactive needs.

1

Transformative Furniture

Furniture throughout the common space supports different layouts and interactive needs.

1

Transformative Furniture

Furniture throughout the common space supports different layouts and interactive needs.

2

Empower Residents

A broad range of flexibility displayed by single pieces of furniture account for multiple contexts.

2

Empower Residents

A broad range of flexibility displayed by single pieces of furniture account for multiple contexts.

2

Empower Residents

A broad range of flexibility displayed by single pieces of furniture account for multiple contexts.

3

Flexible Sectioning

A system of soundproof and waterproof polyethylene screens enable the partition of space from 1 to many—or vice versa.

3

Flexible Sectioning

A system of soundproof and waterproof polyethylene screens enable the partition of space from 1 to many—or vice versa.

3

Flexible Sectioning

A system of soundproof and waterproof polyethylene screens enable the partition of space from 1 to many—or vice versa.

4

Adaptive Blinds

Electrochromic glass panels allow users to adjust the opacity of windows automatically or manually, letting light in for brightness or keeping light out to study.

4

Adaptive Blinds

Electrochromic glass panels allow users to adjust the opacity of windows automatically or manually, letting light in for brightness or keeping light out to study.

4

Adaptive Blinds

Electrochromic glass panels allow users to adjust the opacity of windows automatically or manually, letting light in for brightness or keeping light out to study.

Solution - Digital

Our mobile app "Habitat" is the control hub for Passing Cloud. Habitat's primary focus is to provide users with the tools to instantly context switch their environment through either pre-defined layouts, or manually for more infrequent occasions.

Features

Features

1

Layouts

For instant context switching amongst your entire home.

1

Layouts

For instant context switching amongst your entire home.

1

Layouts

For instant context switching amongst your entire home.

2

Manual Edits

Whether a layout is active or not, users can make instant changes to every piece of their home instantly.

2

Manual Edits

Whether a layout is active or not, users can make instant changes to every piece of their home instantly.

2

Manual Edits

Whether a layout is active or not, users can make instant changes to every piece of their home instantly.

Process

Our process over the 14 week period can be broken up into 3 distinct phases, with the physical and digital design work running in parallel.

1

Research and Understanding

What makes a home? What equates to a healthy lifestyle? These are questions we asked of homes on land. We then observed how people today live on water, and defined areas of opportunities where we might have the most impact.

1

Research and Understanding

What makes a home? What equates to a healthy lifestyle? These are questions we asked of homes on land. We then observed how people today live on water, and defined areas of opportunities where we might have the most impact.

1

Research and Understanding

What makes a home? What equates to a healthy lifestyle? These are questions we asked of homes on land. We then observed how people today live on water, and defined areas of opportunities where we might have the most impact.

2

Physical Design

What are the minimum physical requirements of this vessel? How does the interior and exterior design of the vessel maintain a healthy lifestyle while enhancing every day life?

2

Physical Design

What are the minimum physical requirements of this vessel? How does the interior and exterior design of the vessel maintain a healthy lifestyle while enhancing every day life?

2

Physical Design

What are the minimum physical requirements of this vessel? How does the interior and exterior design of the vessel maintain a healthy lifestyle while enhancing every day life?

3

Digital Design

We identified the need for a control hub for Passing Cloud early on. But how might it best address the needs of everyday life? How might it improve everyday life?

3

Digital Design

We identified the need for a control hub for Passing Cloud early on. But how might it best address the needs of everyday life? How might it improve everyday life?

3

Digital Design

We identified the need for a control hub for Passing Cloud early on. But how might it best address the needs of everyday life? How might it improve everyday life?

Tools

Tools

Figma

Cinema4D

Twinmotion

Artboard Studio

Individual Contributions

Individual Contributions

Exploratory Research

Initial research involved learning about trends in remote living, existing waterborne vessels, advancements in waterborne residences and technology, and potential challenges of living remotely.

User Research

Due to the COVID 19 pandemic, our physical observations were limited to online vlog content, where people who live remotely share their experience in depth.

User Personas

From that research, we developed initial personas and accompanying user journeys that we used to identify problems with current remote and waterborne living. We would go on to reiterate on all of these as we learned more while identifying where users' problems typically lie.

Areas of Opportunity

While we uncovered a number of interesting problems that plague those who live on waterborne dwellings, an underlying theme that impacted everything a resident did was the lack of space.

Users found unique ways of adapting to the confines of a boat or catamaran, but were frank in that the minimal lifestyle and forced adaptation was not only a large hurdle to overcome, but likely the largest deterrent for new people looking to live on the water.\

Our defined Areas of Opportunity reflect this finding:

Approach

Before beginning work on Habitat, it was pivotal I kept in mind the goals of Passing Cloud while creating features and affordances that compliment the physical space.

Information Architecture

The blue highlighted portion of the Information Architecture indicates what was within scope given our time constraints and what was required to accomplish our overall goals

Low-Fidelity Wireframes

Low-Fidelity Wireframes

While creating low fidelity wireframes my goal was to explore various ways in which a user might accomplish 2 primary goals:

1

Create and use a Layout

1

Create and use a Layout

1

Create and use a Layout

2

Make manual edits to the space

2

Make manual edits to the space

2

Make manual edits to the space

Usability Testing

My goal while usability testing was to ensure that the controls and affordances provided were both easy to understand and memorable.

The feedback we received from our 8 participants on the above wireframes highlighted the shortcomings of using a 3D graphic as the interface for a complex space where the user's location may vary.

Our second approach below, where we translated the 3D space into 2D graphics had more positive feedback, but still proved difficult to understand by users given how alike different pieces of furniture are.

High-Fidelity

Our High-Fidelity UI's pulled from everything we had learned, as we implemented more user friendly controls and affordances while still implementing a 3D element that better oriented a user to what exactly they were making changes to.

Visual Design

While the scope of our high-fidelity UI's and visual design was small (roughly 3 days from beginning to end), we still made it a point to create a foundational style guide that could be further fleshed out at a later date.

Takeaways

My primary takeaway over the course of this project was how to work alongside designers with far different backgrounds and skillsets than myself. I now firmly believe that getting the most out of your teammates while enabling them to do work that they're proud of requires far more listening than doing.

©2024 Mason Noboru

masonnoboru@gmail.com

©2024 Mason Noboru

masonnoboru@gmail.com

©2024 Mason Noboru

masonnoboru@gmail.com

©2024 Mason Noboru

masonnoboru@gmail.com